The Making of Flash 8

Go behind the scenes and see how the latest version of our favorite program was produced in The Making of Flash 8.

Creating a Platform Game

If you’ve ever wanted to build a Flash version of Super Mario Bros., kirupa.com has a great tutorial on how to build a simple platform game in Flash.

Google Maps + craigslist = HousingMaps

Find that new apartment in NYC. I love when two distinctly different applications are combined and they become more powerful than either developer ever imagined. Find your new domicile with HousingMaps.

Where Have All The URLs Gone?

More and more I’ve been seeing the use of the acronym “URI” in place of the old familiar “URL”. URI stands for a “Uniform Resource Identifier”. It turns out, a URL is actually one form of a URI, in the same way in which HTML is a form of XML. Wikipedia explains the difference.

Sparkle

Is Microsoft Sparkle the next Flash killer? Who knows? Should Macromedia be paying attention? Absolutely. Read the point-counterpoint in this article from Publish.

SEPY : The Ultimate ActionScript Editor

Most heavy-duty ActionScripting is done in external *.as files, and it’s a good idea to use an editor outside of Flash to program in ActionScript. I’ve been using SEPY now for over a year, and it is by far the best ActionScript editor around. Some features include auto completion for Flash functions, a Class browser, […]

yugop.com

yugop.com has some interesting Flash ActionScript experiments up – ranging from physics experiments like motion logic with rigid body dynamics to a typographic search application. For those of you who don’t remember, yugop.com was at the forefront of ActionScript experimentation back in the early days of Flash.

Colin Moock Reviews Flash 8

Flash 8: Enhanced Strokes and So Much More A Biased Review of the New Release by Colin Moock

Extending Firefox for Web Developers

Warping it up! has an article that covers various extensions for the Mozilla Firefox browser that web developers should find interesting.

Flash Racer

Tom and Jon are documenting the development of a racing game from start to finish. This is a great way to see how independent game developers work.